Daniel Galindo

← WorkTechnical Artist

Casino Games Collection

Around 20 slot titles built in Unity for physical casino hardware — animation, VFX, shaders and UI integration.

Year
[ADD YEAR]
Role
Technical Artist
Context
Games for physical casino cabinets
Disciplines
Technical Art

The project

A body of work covering roughly 20 games developed in Unity for physical casino cabinets.

The work sat between art and engineering: taking finished visual assets and turning them into a running game — animations, particle systems, shaders, game states and UI — inside the constraints of dedicated cabinet hardware.

My role

  • 01Visual integration of art into Unity
  • 02Animation setup and playback
  • 03VFX and particle systems
  • 04Shader work
  • 05Game state visuals and transitions
  • 06UI implementation
  • 07Working directly with programmers on feature integration
  • 08Optimization for physical casino hardware

One collection, not twenty case studies

This entry is presented as a single editorial collection. Individual titles are shown as captures rather than separate case studies.

Selected titles.
Win sequences, particles and state transitions.

Optimizing for cabinet hardware

[COPY PENDING — the specific constraints of casino cabinet hardware and how you worked within them.]

Tools

  • Unity
  • Shader Graph
  • Spine / 2D animation
  • After Effects
  • Photoshop

Outcome

  • ~20 titles shipped to physical cabinets.
  • [ADD OUTCOME — anything else that is real and publishable.]

Credits

Studio
[ADD STUDIO]
My role
Technical Artist