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← WorkTechnical Artist
Casino Games Collection
Around 20 slot titles built in Unity for physical casino hardware — animation, VFX, shaders and UI integration.
- Year
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- Role
- Technical Artist
- Context
- Games for physical casino cabinets
- Disciplines
- Technical Art
The project
A body of work covering roughly 20 games developed in Unity for physical casino cabinets.
The work sat between art and engineering: taking finished visual assets and turning them into a running game — animations, particle systems, shaders, game states and UI — inside the constraints of dedicated cabinet hardware.
My role
- 01Visual integration of art into Unity
- 02Animation setup and playback
- 03VFX and particle systems
- 04Shader work
- 05Game state visuals and transitions
- 06UI implementation
- 07Working directly with programmers on feature integration
- 08Optimization for physical casino hardware
One collection, not twenty case studies
This entry is presented as a single editorial collection. Individual titles are shown as captures rather than separate case studies.
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[ADD VFX REEL MP4]mp4 · h.264 · muted
Optimizing for cabinet hardware
[COPY PENDING — the specific constraints of casino cabinet hardware and how you worked within them.]
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Tools
- Unity
- Shader Graph
- Spine / 2D animation
- After Effects
- Photoshop
Outcome
- ~20 titles shipped to physical cabinets.
- [ADD OUTCOME — anything else that is real and publishable.]
Credits
- Studio
- [ADD STUDIO]
- My role
- Technical Artist