Daniel Galindo

← WorkInteractive Experience / Technical Art

Rappi Turbo × Starbucks Unicornios

On-site interactive experience built in Unity, from interface and visual system to operator and public screens.

Year
[ADD YEAR]
Role
Technical Artist · Interactive implementation
Context
On-site interactive experience
Disciplines
Technical ArtIndustrial Viz

The project

A recent on-site interactive experience developed in Unity, bridging creative design and technical implementation.

[COPY PENDING — how the experience worked for the public, and what the flow was.]

My role

  • 01Interface implementation
  • 02Visual system in Unity
  • 03Particles and animation
  • 04Public and operator screen states
  • 05Race / winner presentation flow
  • 06Translating creative design into technical implementation

Only publicly shareable material is shown here. [CONFIRM WHAT CAN BE PUBLISHED before adding assets.]

Public screen and operator screen.
Race and winner presentation.

Tools

  • Unity
  • Shader Graph
  • After Effects
  • Illustrator

Outcome

  • [ADD OUTCOME]

Credits

Brands
[ADD BRANDS — context only]
Agency / Production
[ADD AGENCY]
My role
Technical Artist

Brands are named as project context only. Confidential material is not published.