Daniel Galindo

← WorkTechnical Artist

Donut Riders

Unity game — 3D, VFX, shaders, animation and level design, built and optimized end to end.

Year
[ADD YEAR]
Role
Technical Artist
Context
[ADD CLIENT / CONTEXT]
Disciplines
Technical Art

The project

A Unity title where the technical art covered the full visual pipeline: 3D assets into the engine, shaders, particles, animation and level construction.

[COPY PENDING — what the game is, platform, and the visual language you were after.]

My role

  • 013D asset production and integration
  • 02Shader authoring
  • 03VFX and particle systems
  • 04Animation setup
  • 05Level design
  • 06Performance optimization

Shaders & VFX

[COPY PENDING — the shader and VFX work: what you authored and why.]

Level design

[COPY PENDING — how levels were laid out and paced.]

Tools

  • Unity
  • Shader Graph
  • 3D DCC
  • Substance

Outcome

  • [ADD OUTCOME]

Credits

My role
Technical Artist