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← WorkTechnical Artist
Donut Riders
Unity game — 3D, VFX, shaders, animation and level design, built and optimized end to end.
- Year
- [ADD YEAR]
- Role
- Technical Artist
- Context
- [ADD CLIENT / CONTEXT]
- Disciplines
- Technical Art
The project
A Unity title where the technical art covered the full visual pipeline: 3D assets into the engine, shaders, particles, animation and level construction.
[COPY PENDING — what the game is, platform, and the visual language you were after.]
My role
- 013D asset production and integration
- 02Shader authoring
- 03VFX and particle systems
- 04Animation setup
- 05Level design
- 06Performance optimization
Shaders & VFX
[COPY PENDING — the shader and VFX work: what you authored and why.]
[ADD SHADER BREAKDOWN]
[ADD SKETCHFAB MODEL ID]Game asset — real-time
[ADD SCREENSHOT]
[ADD SCREENSHOT]
[ADD SCREENSHOT]
Level design
[COPY PENDING — how levels were laid out and paced.]
[ADD LEVEL LAYOUT]
Tools
- Unity
- Shader Graph
- 3D DCC
- Substance
Outcome
- [ADD OUTCOME]
Credits
- My role
- Technical Artist