[ADD HERO GAMEPLAY MP4]mp4 · h.264 · muted
← WorkPersonal R&D / Technical Art
Proyecto S
An ongoing Unity lab for real-time combat, stylized rendering, VFX and animation systems.
- Year
- [ADD YEAR]
- Role
- Solo — technical art, VFX, systems
- Context
- Personal research & development
- Disciplines
- Technical Art
The project
A personal research project used as a laboratory for real-time combat, technical art and stylized rendering in Unity.
The interest here is technical and visual: how systems are built, how they look, and how they feel to interact with — not the game's narrative.
My role
- 01Real-time combat systems
- 02Stylized rendering and shaders
- 03VFX and particle systems
- 04Animation systems
- 05Interaction and gameplay feel
- 06Technical experiments and tooling
Real-time combat
[COPY PENDING — the combat systems being explored: hit reactions, cancels, timing, feedback.]
[ADD COMBAT CAPTURE]
Stylized rendering
[COPY PENDING — the rendering approach and the shaders behind it.]
[ADD SHADER BREAKDOWN]
[ADD VFX BREAKDOWN MP4]mp4 · h.264 · muted
[ADD SKETCHFAB MODEL ID]Character — real-time
Tools
- Unity
- Shader Graph
- 3D DCC
- Substance
Outcome
[ADD OUTCOME]
Credits
- My role
- Everything — personal project