Daniel Galindo

← WorkPersonal R&D / Technical Art

Proyecto S

An ongoing Unity lab for real-time combat, stylized rendering, VFX and animation systems.

Year
[ADD YEAR]
Role
Solo — technical art, VFX, systems
Context
Personal research & development
Disciplines
Technical Art

The project

A personal research project used as a laboratory for real-time combat, technical art and stylized rendering in Unity.

The interest here is technical and visual: how systems are built, how they look, and how they feel to interact with — not the game's narrative.

My role

  • 01Real-time combat systems
  • 02Stylized rendering and shaders
  • 03VFX and particle systems
  • 04Animation systems
  • 05Interaction and gameplay feel
  • 06Technical experiments and tooling

Real-time combat

[COPY PENDING — the combat systems being explored: hit reactions, cancels, timing, feedback.]

Stylized rendering

[COPY PENDING — the rendering approach and the shaders behind it.]

VFX breakdown.

Tools

  • Unity
  • Shader Graph
  • 3D DCC
  • Substance

Outcome

[ADD OUTCOME]

Credits

My role
Everything — personal project