Daniel Galindo

← WorkTechnical Artist / AR / Lead Artist

Spider-Man: Far From Home — AR Tazos

Augmented reality experience tied to Spider-Man: Far From Home, built in Unity.

Year
[ADD YEAR]
Role
Lead Artist · Technical Artist
Context
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Disciplines
Technical Art

The project

An augmented reality experience linked to Spider-Man: Far From Home, delivered as an AR application built in Unity.

[COPY PENDING — one short paragraph on the format, how the AR was triggered and where it lived.]

My role

  • 013D art production
  • 02Asset optimization for mobile AR
  • 03Unity integration of visual assets
  • 04Art direction and art review
  • 05Leading the art production team

Art production & optimization

[COPY PENDING — how the assets were built and what the mobile AR budget forced you to solve.]

Real-time model — optimized for mobile AR.
In-app captures.

Tools

  • Unity
  • AR SDK
  • 3D DCC
  • Substance
  • Photoshop

Outcome

  • [ADD OUTCOME — only real, publishable results. No invented KPIs.]

Credits

Client
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Agency / Studio
[ADD AGENCY OR STUDIO]
My role
Lead Artist · Technical Artist

Property names are referenced for context only. My participation is limited to the role described above.