[ADD HERO IMAGE]
← WorkTechnical Artist / AR / Lead Artist
Spider-Man: Far From Home — AR Tazos
Augmented reality experience tied to Spider-Man: Far From Home, built in Unity.
- Year
- [ADD YEAR]
- Role
- Lead Artist · Technical Artist
- Context
- [ADD CLIENT / CONTEXT]
- Disciplines
- Technical Art
The project
An augmented reality experience linked to Spider-Man: Far From Home, delivered as an AR application built in Unity.
[COPY PENDING — one short paragraph on the format, how the AR was triggered and where it lived.]
My role
- 013D art production
- 02Asset optimization for mobile AR
- 03Unity integration of visual assets
- 04Art direction and art review
- 05Leading the art production team
Art production & optimization
[COPY PENDING — how the assets were built and what the mobile AR budget forced you to solve.]
[ADD IMAGE]
[ADD SKETCHFAB MODEL ID]AR character — real-time model
[ADD IMAGE]
[ADD IMAGE]
[ADD IMAGE]
[ADD VIMEO ID]AR experience — capture
Tools
- Unity
- AR SDK
- 3D DCC
- Substance
- Photoshop
Outcome
- [ADD OUTCOME — only real, publishable results. No invented KPIs.]
Credits
- Client
- [ADD CLIENT]
- Agency / Studio
- [ADD AGENCY OR STUDIO]
- My role
- Lead Artist · Technical Artist
Property names are referenced for context only. My participation is limited to the role described above.