Daniel Galindo

Creative & Design LeadGo Live

DanielGalindo

  • Technical Artist
  • Industrial Visualization
  • Videography & Motion

I create interactive, spatial and audiovisual experiences through design, 3D and real-time technology.

01Selected work

Selected work.

Filter by discipline — the grid re-sorts in place. Every project opens a case study.

02Selected films & event recaps

Films.

Event recaps, commercial and corporate pieces — filming, editing, motion and 3D integration.

[ADD FILMS IN src/content/films.ts — title, tag, poster image, Vimeo id]

03Personal R&D

The lab.

Self-directed work: real-time systems, shaders, VFX and rendering experiments — where the technical art gets pushed without a brief.

Lab — experiments

Shaders · VFX · Tools · Materials
  • SHADERS

    [ADD EXPERIMENT TITLE]

    [COPY PENDING — one line describing the experiment.]

  • VFX

    [ADD EXPERIMENT TITLE]

    [COPY PENDING — one line describing the experiment.]

  • TOOLS

    [ADD EXPERIMENT TITLE]

    [COPY PENDING — one line describing the experiment.]

  • MATERIALS

    [ADD EXPERIMENT TITLE]

    [COPY PENDING — one line describing the experiment.]

[ADD EXPERIMENTS IN src/content/lab.ts — image/gif + one line each]

04System map

My Ecosystem.

I work across owned IP, professional collaborations and R&D. Different outputs, same process: conceive → design → build → experience.

Daniel Galindo

Creative Technologist · 3D Generalist · Interactive & Experiential Designer

Cross-disciplinary capabilities

  • Experiential & Spatial
  • 3D / Realtime
  • Brand & Creative
  • Interactive
  • Production / Visualization
  1. Conceive
  2. Design
  3. Build
  4. Experience

05Open / Play / Source

Launchpad.

A direct index of repositories, live experiences and playable work.

Games / Interactive

01

06How I work

One pipeline,
end to end.

I take work from concept and art direction through 3D and engine implementation, and out to a screen, a space or a film.

  1. 01Design

    • Concept
    • Art direction
    • Visual development

    Deciding what it should look like and why.

  2. 02Build

    • 3D
    • Unity
    • Shaders
    • VFX

    Making it exist and run inside real constraints.

  3. 03Deliver

    • Interactive experiences
    • Rendering
    • Video
    • Production

    Putting it in front of people — on screen, on site, on film.

07Toolkit

Real-time

  • Unity
  • Shader Graph
  • Cinemachine
  • VFX Graph

3D

  • Maya
  • Rhino
  • ZBrush
  • Substance

Render

  • V-Ray
  • Arnold
  • Twinmotion

Visual

  • Photoshop
  • Illustrator
  • After Effects
  • Premiere

08Experience

  • Go LiveCreative & Design Lead[ADD YEARS] — Present

    [COPY PENDING — scope of the role: teams, disciplines covered, kind of projects.]

    • Technical Art
    • Industrial Viz
    • Video & Motion
  • [ADD COMPANY][ADD ROLE][ADD YEARS]

    [COPY PENDING]

    • Technical Art
  • [ADD COMPANY][ADD ROLE][ADD YEARS]

    [COPY PENDING]

    • Industrial Viz
  • [ADD COMPANY][ADD ROLE][ADD YEARS]

    [COPY PENDING]

    • Video & Motion

[ADD / REORDER ENTRIES IN src/content/profile.ts — keep it short and relevant]

09About

[COPY PENDING — short bio, 2–3 sentences.] I work between visual design and technical implementation: concept and art direction on one side, real-time 3D, Unity, shaders and VFX on the other.

[COPY PENDING — second paragraph. Background, how the three disciplines connect, what kind of work you want more of.]

Based in
[ADD CITY, COUNTRY]
Currently
Creative & Design LeadGo Live
Availability
Open to selected projects & collaborations
[ADD CV PDF]LinkedIn ↗Email