Spider-Man AR
Technical Artist / AR / Lead Artist
- AR
- UNITY
- 3D
01Selected work
Filter by discipline — the grid re-sorts in place. Every project opens a case study.
Interactive, spatial and audiovisual work across three disciplines that share one pipeline.
VR / Technical Artist / 3D
Game Design / Level Design / 3D
Industrial Visualization / BTL
Lead Artist / AR / VR
Industrial Visualization / BTL
Videography & Motion
02Selected films & event recaps
Event recaps, commercial and corporate pieces — filming, editing, motion and 3D integration.
[ADD FILMS IN src/content/films.ts — title, tag, poster image, Vimeo id]
03Personal R&D
Self-directed work: real-time systems, shaders, VFX and rendering experiments — where the technical art gets pushed without a brief.
SHADERS
[COPY PENDING — one line describing the experiment.]
VFX
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TOOLS
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MATERIALS
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[ADD EXPERIMENTS IN src/content/lab.ts — image/gif + one line each]
04System map
I work across owned IP, professional collaborations and R&D. Different outputs, same process: conceive → design → build → experience.
Creative Technologist · 3D Generalist · Interactive & Experiential Designer
05Open / Play / Source
A direct index of repositories, live experiences and playable work.
Interactive sci-fi environment built in Unity.
Game · Unity WebGL · Desktop— Legacy
06How I work
I take work from concept and art direction through 3D and engine implementation, and out to a screen, a space or a film.
01Design
Deciding what it should look like and why.
02Build
Making it exist and run inside real constraints.
03Deliver
Putting it in front of people — on screen, on site, on film.
07Toolkit
08Experience
[COPY PENDING — scope of the role: teams, disciplines covered, kind of projects.]
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[ADD / REORDER ENTRIES IN src/content/profile.ts — keep it short and relevant]
09About
[COPY PENDING — short bio, 2–3 sentences.] I work between visual design and technical implementation: concept and art direction on one side, real-time 3D, Unity, shaders and VFX on the other.
[COPY PENDING — second paragraph. Background, how the three disciplines connect, what kind of work you want more of.]